
Depending on the type of enemy and the player's level, one's speed can vary or they can even run away from the player instead of chasing him.Īlso, colliding with an enemy facing away from the player results in the player having an extra turn to attack, which applies, too, to enemies who manage to trap the player from behind. In addition, cities and roads all share the same size, rather than the traditional overworld camera, making no difference between cities or towns and the big world outside them.Įnemy encounters are not random, as well, but rather start when the player collides with an enemy shown on the screen.

One departure from traditional RPGs of the time is the view of the game, which uses oblique projection rather than the top down view.

Upon battling, characters gain experience points, which causes them to level up and thus increase their stats. As with most RPGs, the game's world includes a multitude of villages and dungeons that the game's party can head through and progress through the game.īattles will ensue in most areas excluding some portions of the games such as villages and cities, and bosses can be found at the end of some dungeons. EarthBound contains traditional elements from RPGs featured on the SNES.
